Swapping Rigged Hair to an Existing Armature
ADDING RIGGED HAIRSTYLES TO ARMATURES Using Unity Version 2019.4 We’re going to talk about hair today! This tutorial is a bit of a follow-up to my Adding Parts to a Rigged Character guide. Both are about moving parts from one character rig to another, but the key difference here is that in this tutorial, we're going to use parts that are weighted to unique armature bones. Namely: Hairstyles. The Problem Let’s say that you have a character with a few hair and clothing options.